Most RPGs feature a large amount of combat throughout their content but the actual combat mechanics are usually lackluster. Dragon’s Dogma is a rare example of action combat in an RPG done so well it rivals the combat in games which has that as sole focus. It’s made by the developers of Devil May Cry 4 so it doesn’t come as a surprise the combat is so refined, but it also works well as an RPG overall. It has a large world to explore, it has a distinct old-school feel with how it doesn’t hold your hand and you can easily miss quests or walk into areas you’re not prepared for, inventive optional solutions to quests for people who like to experiment, and more.

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