Mod manager by Sectus. Designed to be used for Resident Evil 5, Resident Evil 6 and Resident Evil: Revelations. Version 1.0.

Features:
- Installing mods. It'll automatically create backups of existing files.
- Uninstalling mods. It'll either restore backup or delete files, based on a file exists in the original game.
- Show a brief explanation alongside a screenshot preview of a mod (if the mod has that information supplied).
- Designed specifically for RE6, but mod manager is compatible with RE5 and RE: Revelations as well.

Installing the mod manager:
- Make sure you have a clean install of RE6 with no mods installed! This is very important as backups won't work properly if you already have mods installed prior to using the mod manager.
- Unpack the modmanager anywhere.
- Open data\config.cfg and update "modman_re6_dir" with the position of your RE6 install. For many people this will be c:\program files\steam\steamapps\common\Resident Evil 6\ (if that is the case, the line should then become "modman_re6_dir: c:\program files\steam\steamapps\common\resident evil 6").
- (optional) If you're using this with Revelations or RE5 instead, do the same as above but do it with the modman_re5_dir or modman_rev_dir line instead.
- (optional) In the config file, you can also change which game is selected by default by editing the "modman_default_game: re6" line. Change re6 to re5 or rev based on which game you mostly use.
- Copy any mods into RE6\mods (or RE5\mods or REV\mods depending on which game you want to install mods for). If the mod isn't already designed to be used with the mod manager you might have to change the folder structure. Make a new folder in RE6\mods with a short name for the mod, and then move over the mod files as if it's being copied into the RE6 folder. If the mod is already compatible with the mod manager, just unpack the mod into RE6\mods.

If you are a mod creator and you want to make your mod fully compatible with the mod manager. Follow these steps.
- You should pack the mod so it has this folder structure: [nameofmod]\[modfiles] . You can look at the sample mods in the mod manager for an example. Try to keep all mod related files in the mod folder, including any readme.txt or screenshots.
- (optional) The mod manager will try to read extra info about the mod it'll display in the mod manager. If you create a file called modinfo.ini, you can add some extra information. You can look at the sample mods to see how this is set up. The extra info in modinfo.ini can include:
-- "name: " - Name of mod. (ie, "name: Sherry with pink clothes")
-- "description: " - Description of what the mod does. (ie, "description: This mod turns Sherry's Asia outfit to pink.")
-- "author: " - Name of person(s) who created the mod. (ie, "author: Mr Awesome Modder Dude")
-- "version: " - Version number of mod. (ie, "version: v1.0")
-- "screenshot: " - File name of screenshot for mod manager to display while mod is selected. Screenshot can be in png or jpg format, and the ideal resolution should be 748x720. 1280x720 would also work well. Either way, it can accept any resolution. (ie, "screenshot: pinksherry.png")
- (optional) If you don't bother to create a modinfo.ini file, you can still make the mod manager automatically show a screenshot by naming it "screenshot.png" or "screenshot.jpg".
- (optional) You can feel free to include a short note in the readme.txt for your mod that it supports this mod manager and link to it.

Some notes:
- As the mod manager takes backups, it may potentially use quite a bit of space if you install large mods. You might wanna ensure you have some gigs of space free (that said, you always want at least that much free when doing anything on a computer).
- If you ever reinstall the game before uninstalling mods via the mod manager, just delete the "installed.ini" in the RE6\mods directory (or RE5\mods or REV\mods, depending on which game you're using). That'll let the mod manager know that you have no mods installed anymore.
- If the game ever becomes patched (it's extremely unliky RE6 or Revelations will be patched, but you never know), you should delete installed.ini as above, but also delete the RE6\backup directory, so that it won't end up restoring back up files from a previous version of the game.