s100 - Chapter 1-1 (looks to be all non-violent majini) "Civilian Checkpoint" s100_em00 - Reynard (2 entries) s100_em01->em08 - Various majini defined as uEm1d or uEm1e s100_em13 - birds s115 - chapter 1-1, getting guns from Reynard "Back Alley 1" s115_em00 - birds s115_em01 - birds and 1 majini s115_em03 - Reynard s116 - Chapter 1-1 After getting a gun "Back Alley 2" s116_em00 - very first infected single majini s116_em01 - majini over fence at car & over fence 20ft away s116_em02 - majini over fence at car & over fence 20ft away s116_em03 - majini over fence at car & over fence 20ft away s116_em04 - majini over fence at car & over fence 20ft away s116_em05 - first swarm from left side s116_em06 - first swarm from right side s116_em07 - rats in the underground area s116_em08 - 2 chickens s114 - chapter 1-1 public assembly "Public Assembly" s114_em00 - megaphone majini & many more majini over the fence s114_em05 - majini over fence at car & over fence 20ft away s114_em01 - majini outside house door behind little fence near car s114_em04 - majini outside house door behind little fence near car s114_em09 - majini over far wall near the gate that blows up s114_em02 - executioner s114_em13 - executioner & majini jumping in building (used for cutscene?) s114_em14 - majini jumping behind building, when excutioner arrives ----------- s114 - chapter 1-2 public assembly (no enemies)"Public Assembly" s102 - Chapter 1-2 (starts at first assist jump) "Public Urban District" s102_em00 - First section of 1-2 until door to Allyson s102_em02 - Majini in & around house with Allyson s102_em03 - In house, Allyson and 1 majini outside door s102_em04 - 4 Majini outside past the house with blonde woman (they always climb on a big container) s102_em06 - Enemy dragging Allyson away s117 - chapter 1-2 (tiny level where you see one BSAA soldier walk and die, and one treasure chest with gold) "Abandoned Building" s103 - chapter 1-2 Uroburos furance boss "Furnace Facility" ----------- s118 - chapter 2-1, start of chapter, tiny level with jeeps "Storage Facility" s104 - Chapter 2-1 "The Bridge" s104_em00 - part with 3 dogs & 1 majini up high s104_em01 - Area before bridge with dogs & big majini s104_em02 - Area at bridge with truck, barrels & many majini s104_em05 - Underground area with 3 rats s104_em06 - Beginning of 2-1, first 4 majini, 1 majini after dogs s104_em07 - Tunnel with 5 dogs s113 - chapter 2-1 near the docks, where Kirk assist you by helicopter "The Port" s105 - Chapter 2-1 "Shanty Town" s105_em00 - beginning of area with roof assist jump with bats s105_em01 - majini that swarm near rooftop with 2 bats s105_em02 - next area, in the building majini s105_em03 - in & around house with assist jump s105_em04 - majini that jump fence before chainsaw guy s105_em05 - Chainsaw guy, near the barrels, up the stairs s105_em06 - majini that join chainsaw guy s105_em07 - not sure yet but it's 8 big flying bats? s106_em00 - chapter 2-1, just before QTE cutscene (only has crows as enemies) "Train Yard" ----------- s119 - Chapter 2-2 Trainyard, the first part of it with dogs "Train Station" s119_em01 - 2 small dogs (second group of dogs) s119_em02 - 1 small dog, 2 big dogs (first group of dogs you encounter) s119_em03 - 3 small dogs, 1 big dog, 3 majini s119_em04 - birds (these spawn by themselves without ANY spawn array... how?) s107 - chapter 2-2 dark mines with lantern "The Mines" (got an unknown crash when replacing this stage) s108 - Chapter 2-2 Mountainside area with giant bat creature "Mining Area" s108_em01 - Last enemy is the one spawning from toilet s108_chp - Turret is defined in this file? ----------- s109 - Chapter 2-3 All Majini on motorcycles & in trucks "Savanna" s111 - chapter 2-3 boss fight (based on the same map as docks level in 2-1) "The Port (Night)" ----------- s200 - Chapter 3-1 "Marshlands" s200_em00 - area at top of map with a beast slate up high s200_em01 - 3 w/ spear, 1 w/ shield, 11 w/ nothing s200_em02 - 2 w/ spear, 2 w/ shield, 3 w/ nothing s200_em03 - area with crododiles, majini & beast slate << causes crash if you switch crocodiles to majini, but there likely is a way to work this out >> s200_em06 - SW area of map with beast plate & 8 majini << looking for file for 4 more majini here >> s200_em07 - center of map, chickens s200_em10 - majini on pirches with bombs & bows s200_em11 - majini on pirches with bombs & bows s200_em12 - majini on pirches with bombs & bows s200_em04 - SW area of map with beast plate & 13 majini << These are the majini when you are leaving this area >> s200_em16 - SW area of map with beast plate & 6 majini << 6 are in cut scene, 6 in game >> s200_em09 - seems to be different cut scenes s200_em14 - seems to be different cut scenes s200_em15 - em63 crashes s202 - Chapter 3-1 after collecting 4 beast slates "Village" s202_em01 - majini up high after door with 4 beast slates s202_em03 - giant village majini << others are currently unknown >> s202_em04 - village majini around giant majini s202_em05 - haven't found yet s202_em13 - 7 crows, 2 snakes s202_em20 - enemies after cut scene spike trap s202_em21 - unsure of yet s202_em23 - unsure of yet ----------- s201 - Chapter 3-2 the beginning of it "Execution Ground" s201_em00 - Crocodiles that jump at you while on raft s201_em01 - 5 village majini midway through this first area s201_em03 - 8 majini at beginning of 3-2 s201_em05 - 9 majini through beginning of 3-2 s201_em10 - Majini feeding crocodile cut scene s201_em11 - 4 majini in beginning of 3-2 s201_em13 - area before oil field, 2 snakes & 3 lights on wall s201_em20 - 2 majini in beginning of 3-2 s207 - chapter 3-2, first part of oil refinery (outdoor) where you use valves and fight 2 chainsaw majini (Josh is in em20, not sure why) "Oil Field - Refinery" s203 - Chapter 3-2 Oil refinery (indoor), second part of it "Oil Field - Control Facility" s203_em00 - after meeting josh, first wave of 7 town majini s203_em01 - second wave of 14 town majini s203_em04 - after elevator, first 5 town majini s203_em11 - in second wave 2 big majini s203_em14 - the rest of these are majini in this area before dock s203_em15 - the rest of these are majini in this area before dock s203_em16 - the rest of these are majini in this area before dock s203_em17 - the rest of these are majini in this area before dock s203_em18 - the rest of these are majini in this area before dock s209 - Chapter 3-2, dock area "Oil Field - Dock" s209_em12 - big majini with dogs The rest are the majini throughout the docks ----------- s204 - Chapter 3-3 (where Josh drives a small boat) "Oil Field - Drilling Facilities" s205 - chapter 3-3, irving boss fight "Patrol Boat" ----------- s313 - Chapter 4-1, first level (only spiders in em files), leads to s300 "Caves" s300 - Chapter 4-1 "Ancient Village" s300_em06 - majini w/ shield, 1 behind him & a group of 4 waiting s300_em08 - first group of majini encountered s300_em13 - spiders s300_em14 - spiders on wall (harmless) s301 Chapter 4-1 around bat boss (loads s614) "Labyrinth" s301_em00 - Bat boss s301_em01 - spiders s301_em09 - spiders s301_em13 - small flying bats (harmless) ----------- s302 - Chapter 4-2 "Worship Area" s303 - chapter 4-2 Area with light beams to redirect, puzzle of sort "Pyramid" s312 - chapter 4-2 Flower garden (cutscene once you moves forward) ----------- s312 - chapter 5-1 (the very start, with the flower garden) "Underground Garden" s305 - Chapter 5-1 area with lickers and animal cages "Progenitor Virus House" s305_em00 - The first 3 lickers you encounter (except the one which climbs on the ceiling) - The one which runs just past a glass. And the 2 which jumps through glass and attacsk you. s305_em01 - 10 lickers s305_em02 - 6 lickers s305_em03 - 2 lickers s305_em04 - 3 lickers s305_em10 - various animals s304 - Chapter 5-1 boss "Experimental Facility" ----------- s304 - Chapter 5-2 "Experimental Facility" s310 - chapter 5-2, first encounter with majini using guns "Power Station" s307 - Chapter 5-2, level with conveyor belts and first encounter with reapers "Missile Area 1st Floor" s307_em05 - Reapers s316 - chapter 5-2, licker corridor (not quite sure which order this fits in) "Experimental Facility Passage" s308 - Chapter 5-2 Boss uroburos creature "Uroboros Research Facility" ----------- s308 - Chapter 5-3, level with boss (different state) "Uroboros Research Facility" s314 - chapter 5-3, catwalks with reapers, gun majini, and majini with rocket launchers. psg-1 rifle is here. one platform which Sheva and Chris has to traverse "Missile Area 2nd Floor" s315 - chapter 5-3, large circular elevator with gun majini firing at you "Moving Platform" s311 - chapter 5-3, area with tons of lickers and the bridge you need to lower (level just before the boss fight) "Monarch Room Entrance" s309 - Chapter 5-3 Boss wesker and jill "Monarch Room" s309_em00 - Jill (first bossfight) s309_em01 - Jill (second bossfight) s309_em02 - Wesker (he's in the file 3 times, not sure why. for cutscenes maybe?) ----------- s500 - Chapter 6-1 on boat "Ship Deck" s500_em00 - army majini s500_em01 - army majini (enemies who spawn at the start) 1st - closest to the player spawn s500_em02 - army majini s500_em03 - dogs s500_em04 - dogs s500_em05 - dogs s500_em06 - dogs s500_em07 - 2 big man majini s500_em08 - army majini s500_em10 - 1 army majini s501 - chapter 6-1, first encounter with a gatling gun majini "Ship Hold" ----------- s503 - chapter 6-2, start of chapter, no em files "Main Deck" s504 - chapter 6-2, all army majini, only 1 em file, run through ship corridors, level just before the boss fight (also includes the bridge?) "Bridge" s511 - chapter 6-2, boss fight "Bridge Deck" ----------- s511 - chapter 6-3, boss fight area (different state) "Bridge Deck" s512 - chapter 6-3, bridge "Bridge" s505 - chapter 6-3, large fight with reapers, JJs and lots of gun majini "Engine Room" s506 - Chapter 6-3 Wesker fight with coat, outdoors on the ship "Hangar" s508 - chapter 6-3 Uruburos Wesker fight, vulcano level "Vulcano" ----------- Mercenaries s400 - Public Assembly s401 - Mines s402 - Village s403 - Ancient Ruins s404 - Experimental Facility s405 - Missile Area s406 - Ship Deck s407 - Prison ----------- Cutscene stages s600 - I got Spencer mansion (library) when loading it. No collision data. Used for flashback cutscenes? s601 - Intro (runs the 2 part prerendered intro) (loads to s100) s602 - Doesn't load properly. Leftover of a realtime intro? (loads to s100) s606 - Intro cutscene to 3-1 (loads s200) s607 - Intro to Irving bossfight in 3-3? (loads s205) s609 - ? (couldn't find a load for next stage) s610 - QTE fight in airplane during 6-3 (loads s508) s611 - Final cutscene in the game? (couldn't find a load for next stage) s612 - Prelude to first Wesker bossfight in 6-3? (loads s506) s613 - ? (couldn't find a load for next stage) s614 - ? (couldn't find a load for next stage) s615 - ? (couldn't find a load for next stage) ----------- Benchmark s800 - chapter 1-1 public assembly s801 - chapter 2-1 storage facility (first area with dogs) s802 - chapter 3-2 docks s804 - chapter 1-1 Public assembly (fixed benchmark) ----------- DLC stages (360/PS3 only) s700 - LIN 1st stage (mansion) s701 - LIN 2nd stage s702 - DE 1st stage s703 - DE 2nd stage (huge area) s704 - DE 3rd stage (last stand) s705 - LIN 3rd stage (maze) s706 - LIN 4th stage (wesker) ----------- Cutscenes ev114_00 - chapter 1-1 Public Assembly cutscene ev304_20 - chapter 5-1 U-8 Repelled pawn\evm\evm5704\model\ - Monitor which Excella appears on pawn\om\om0901\model\ - Other monitors ev610_90 - chapter 6-3 Skyhigh Skirmish event\s507\ev10\ev10_04\map\play_back* - Pictures for Chris's flashback ev615_00 - chapter 2-1 Rendezvous pawn\evm\evm5700\model\ - PDA which Chris uses (shows picture of Jill) (cutscene list by realaxmax) ev100_02.arc : stage 1-1 Magic Act ev102_00.arc : stage 1-2 A Cry for Help ev102_10.arc : stage 1-2 Damsel in Distress ev103_20.arc : stage 1-2 Unidentified Threat ev105_20.arc : stage 2-1 The Chainsaw Majini-1 ev105_21.arc : stage 2-1 The Chainsaw Majini-2 ev105_22.arc : stage 2-1 The Chainsaw Majini-3 ev106_90.arc : stage 2-1 To the Crash Site! ev108_00.arc : stage 2-2 Irving's Great Escape ev108_10.arc : stage 2-2 Terror from Above ev108_20.arc : stage 2-2 Roll Out! ev109_90.arc : stage 2-3 Shaking Off the Makini ev111_00.arc : stage 2-3 Grand Resurgence ev111_10.arc : stage 2-3 Delta Team's Distress ev111_20.arc : stage 2-3 The Wetlands ev114_00.arc : stage 1-1 Hospitality ev114_20.arc : stage 1-1 Guardian Angel ev114_50.arc : stage 2-1 ev115_00.arc : stage 1-1 The Butcher (Part 1) ev115_10.arc : stage 1-1 The Butcher (Part 2) ev116_00.arc : stage 1-1 First Encounter ev117_10.arc : stage 1-2 A piece of the Puzzle ev118_00.arc : stage 1-2 The Storage Facility ev203_00.arc : stage 3-2 Josh to the Rescue ev203_10.arc : stage 3-2 Splitting UP ev204_00.arc : stage 3-3 Boat Majini Appear ev205_20.arc : stage 3-3 A New Clue ev209_20.arc : stage 3-2 Irving's Web ev209_30.arc : stage 3-2 ev209_40.arc : stage 3-3 The Oil Field Aflame ev300_30.arc : stage 3-1 ev300_31.arc : stage 4-1 The Bridge Collapses ev304_00.arc : stage 5-1 Experimental Facility ev304_20.arc : stage 5-1 U-8 Repelled ev304_90.arc : stage 5-2 U-8 Attacks ev308_00.arc = stage 5-2 Uroboros ev309_00.arc = stage 5-3 Two on Two ev309_10.arc = stage 5-3 Old friends, New Enemies ev309_30.arc = stage 5-3 Favor for a Friend ev310_00.arc = stage 5-2 Monitored Communications ev312_00.arc = stage 5-1 Underground Garden ev313_00.arc = stage 4-1 The Docks ev501_10.arc = stage 6-1 Medicine ev503_00.arc = stage 6-2 A New Nightmare Begins ev506_10.arc = stage 6-3 Wesker's Vulnerability ev508_00.arc = stage 6-3 The Final Curtain ev508_90.arc = stage 6-3 The Fall of Wesker ev512_00.arc = stage 6-3 A Message from Jill ev601_00.arc = stage 1-1 Welcome to Africa 1 ev601_10.arc = stage 1-1 Welcome to Africa 2 ev606_00.arc = stage 3-1 Shadow of the Past ev607_00.arc = stage 3-3 The Patrol Boat ev609_00.arc = stage 5-3 The Tanker ev610_90.arc = stage 6-3 Sky-high Skirmish ev611_00.arc = stage 6-3 Homeward Bound! ev612_00.arc = stage 6-3 Rematch ev613_00.arc = stage 6-1 Dream of a Madman ev614_00.arc = stage 4-1 Wesker's Return ev615_00.arc = stage 2-1 Rendezvous