all enemies in these files have the same spawn coordinate (based on s407 files) there's only one spawn region and it's set to be ridiculously big so it'll remain active in any stage s406_em00_enemystuck.15302ef4 - This is a special file with only 3 enemies. 1 chicken, 1 majini stuck in t-pose and 1 normal majini. I use this for quickly testing coordinates. And same as the original in s407, the first boss won't spawn until the first executioner in em00 is killed (enemy #1 in em00). BossEmSet is altered: 1st: 1st from em11 2nd: 2nd from em12 3rd: 3rd from em12 4th: 4th from em09