enemy spawn positions per file: em01->em04: 5 north 5 at player spawn 5 northwest 5 east 10 southwest em05: 2 north 2 at player spawn 2 northwest 4 east 6 southwest em09: all on the player spawn point em00 positions: 1st: 08 37 94 44 00 00 2F 44 AC 6C 3E C4 (in the midle, on the platform) 2nd: B4 23 4D 45 00 00 16 44 9C A9 8C 43 (to the east, close to time bonus) 3rd: 3E A5 4D 45 00 00 C8 43 08 B6 42 C4 (to the east, where you take a turn next to stairs) 4th: 6A 3D EE 44 00 00 C8 43 44 70 09 C3 (to the south, close to stairs) 5th: 18 1F 04 45 00 00 C8 42 6C 32 8C C4 (close to middle, on the ground, next to ladder) 6th: DA 3D 37 44 00 00 2F 44 7C 25 E1 C4 (to the northwest) 7th: 6A 01 64 44 00 00 C8 43 2A 2C 1D 44 (to the southwest) 8th: D6 E9 87 44 00 00 48 42 7C 42 C3 41 (chicken) (on the ground, close to middle, next to combo bonus) 9th: 58 44 AE 44 00 00 48 42 E8 8B E4 43 (to the south, on the ground) 10th: C6 6A 0B 44 B9 C0 9A 43 80 C6 48 C4 (to the west, on the turn in the stairs) todo: -fix map -add a treasure chest at the same place as the invisible wall? -make chicken drop gold egg known issues: -AI may get stuck on the ground close to a ladder, they run into a column, rarily happens -Big enemies (Executioners) can get stuck on the walkway (where there's usually a fire) (reapers and chainsaw guys are okay), and on the middle platform -Enemies spawning from the east spawn openly in a corridor, and there's an invisible wall there (only solution I could think of as the player would get stuck if moving to the door there) -A few items aren't properly aligned to the ground player spawn positions: 24 BD 85 44 00 00 C8 43 54 BE 8F C4 -east 32 BE E1 44 00 00 C8 43 78 A3 8F C4 -west item positions: 1st - F aid - F6 9B 9A 44 00 00 2F 44 18 79 66 C4 (on middle platform) 2nd - F aid - A2 70 90 44 00 00 C8 43 16 DA 02 C5 (to the north, behind a large object) 3rd - F aid - 24 2E DE 43 00 00 2F 44 BE 35 EA C4 (northwest, on a platform) 4th - F aid - D2 54 07 44 00 00 C8 43 DA 87 46 44 (to the platform to the south) 5th - F aid - 98 6B 30 44 00 00 C8 43 FC 68 B8 43 (to the platform to the south) 6th - F aid - F6 E1 80 44 00 00 C8 43 77 21 A9 43 (to the platform to the south) 7th - F aid - B4 44 77 44 00 00 C8 42 80 CF AE C3 (on the ground, in the middle) 8th - F aid - 3A BA 53 45 00 00 C8 43 F0 4F 43 C4 (to the east, where stairs turn right) 9th - flash - D2 7F 10 45 00 00 C8 43 AA B5 D1 C4 (platform to northeast) 10th - flash - 84 20 FC 44 00 00 C8 43 82 F9 F5 C4 (platform to northeast) 11th - mine - 1E 06 15 45 00 00 2F 44 8A D4 EA 43 (platform to southeast) 12th - mine - 1C D9 77 44 00 00 C8 42 82 00 F7 C3 (on the ground, in middle) 19th - mine - 3D 0D F5 43 00 00 C8 43 F1 23 2B 44 (platform to the south) 20th - mine - DC B8 3F 44 00 00 C8 43 28 82 CD 43 (platform to the south) time bonuses: (idf01) E8 53 0E 44 B9 C0 9A 43 CC D7 3E C4 (60) (near middle of the map on some stairs) BA 72 B0 44 00 00 2F 44 80 21 0B C4 (60) (next to middle valve) 66 0A 6C 44 00 00 C8 43 82 22 C9 43 (90) (next to valve to the south) 98 07 DB 44 00 00 C8 42 F8 FF D1 C3 (60) (middle of the map, on the ground) E0 8C AB 44 00 00 48 42 0E F9 21 44 (30) (to the south on the ground, just below where you jump down from the platform) 36 6F 11 45 00 00 2F 44 94 3B 16 44 (60) (to the southeast on a tall platform) E8 0A DE 44 00 00 C8 43 A2 F3 40 C4 (30) (in the middle) E2 B5 06 45 00 00 C8 43 D6 D6 E4 C4 (90) (next to valve to the north) 54 F8 4C 45 00 00 16 44 F8 9D E0 43 (90) (to the far east, on the pathway to the exit) (NOT SPAWNING) new one: 34 6F 4E 45 00 00 16 44 2A 88 9D C2 (1 more? in idf01) explosive barrels: (idf18) C6 3C 06 45 00 00 C8 42 30 37 9F C4 (to the north, on the ground) F0 C0 28 45 00 00 96 43 2A 6C 2B C4 (along the walkway with the 2 fires) 1A E8 F5 44 00 00 C8 43 9C 19 DA C3 12 A8 CD 43 00 00 2F 44 8E 3B D3 C4 (to the northwest, close to zip line) D4 91 B8 44 00 00 48 42 74 37 7A C1 (3 last unused in idf18) barrels: (idf18) E4 AC 82 44 00 00 C8 43 6A 88 48 44 (on the platform with valve to the southwest) 18 12 7A 44 00 00 C8 42 2C 11 90 C4 (middle of the map, on the ground) combo bonuses: (idf01) 40 80 36 44 00 00 48 42 90 49 28 43 (near middle of the map, close to the normal start point, on the ground) -00 00 00 00(north) F2 F8 7D 44 00 00 C8 43 66 87 02 C5 (to the north, near a ladder) -00 00 40 40(south, slightly to the west) 24 71 ED 44 00 00 C8 43 7A 3E D9 C4 (on the platform with valve to the northeast) -A6 61 9C BF(east, slightly to the north) (1 more? in idf01) C2 A4 28 44 00 00 C8 43 90 C9 49 44 (on the platform with the valve to the southwest) -00 00 00 00 (north) wire traps: (idf04) 39 C7 01 45 00 40 4C 44 E2 44 51 44 (leading to platform southeast, very close to the platform) -(east) --39 C7 01 45 00 40 4C 44 00 40 83 44 --(west) 4B 42 BC 44 00 40 29 44 66 C6 E6 43 (leading to platform southeast) -(east) --4B 42 BC 44 00 40 29 44 00 40 2A 44 --(west) -s403_IDf10_Ins.15302ef4- Invisible walls for the passage way leading to the exit. Positions of these: E0 57 6E 45 00 40 1C 44 86 14 F0 43 D8 46 6D 45 00 40 1C 44 DE 9C 07 44 enemy spawn points: 84 22 15 45 00 40 83 44 FA 8C 0F C5 - to the north, on a tower -00 00 00 00 75 1E DB BF 00 00 00 00 00 00 00 00 (angle) CA 22 68 C3 00 00 AF 43 70 97 AB 41 - to the west, at the player's normal spawn point -00 00 00 80 D8 0F C9 3F 00 00 00 00 00 00 00 00 (angle) D6 40 53 43 29 A4 CE 44 B8 34 1C C5 - to the northwest, on a tower (along the thin catwalk) -00 00 00 00 4E 43 8A 3F 00 00 00 00 00 00 00 00 (southeast angle) --goto: 32 4C 0A 44 00 00 2F 44 D0 81 D1 C4 86 C2 BC 43 29 A4 CE 44 AA 92 F8 C4 - to the northwest, on a tower (at the jump) (NOT USED) E4 C7 AF C2 1A A5 AF 44 80 FF 98 44 - to the southwest, on a tower (along the thin catwalk) (NOT USED) -00 00 00 00 CA FD 3B 40 00 00 00 00 00 00 00 00 (northeast angle) --goto: 3A 7F 55 44 00 00 C8 43 60 0B 17 44 1C A5 B6 43 1A A5 AF 44 58 A6 63 44 - to the southwest, on a tower (at the jump) -00 00 00 00 CA FD 3B 40 00 00 00 00 00 00 00 00 (northeast angle) --goto: 3A 7F 55 44 00 00 C8 43 60 0B 17 44 04 83 65 45 00 00 16 44 14 B2 03 44 - to the east, close to where you jump down to exit point) -00 00 00 00 2B 18 10 C0 00 00 00 00 00 00 00 00 (west angle) B3 7D 8B 45 00 00 96 43 21 43 D2 43 - to the east, just next to the exit point (NOT USING, got it blocked off with an invisible wall, since player can get stuck down there) Enemy coordinates already from s207: 5E 20 4F 45 02 00 C8 43 21 34 3C C4 (em20 josh) - Close to the ending path, just before you take a turn right and run up stairs 88 20 A4 44 05 00 C8 43 F9 53 FC C4 (em12) - To the north, in the corner close to a ladder 84 22 15 45 00 40 83 44 FA 8C 0F C5 (em11) - TO the north on a tower (it's the chainsaw boss which spawns after you turn a valve) 21 08 73 C3 00 00 AF 43 B2 0B 56 41 (em10) - To the west, at the player's normal spawn point to the story mode stage D0 21 02 C4 EF FF AE 43 C1 67 5A C1 (em07-1) - Outside the map, close to where the previous stage ends FD 0C 27 41 19 85 AC 44 F1 56 A5 44 (em07-2) - Outside the map, in the middle of a very tall structure 53 AB B7 42 2B 84 CB 44 0F 8D 0A C5 (em07-4) - Unknown 71 A6 AC 44 02 00 C8 43 AF D6 E8 C4 (em06-1) - To the north, around a corner CC 2D 23 44 01 00 2F 44 15 0C DF C4 (em06-4) - To the northwest, on a platform EF 8D A7 44 05 00 48 42 18 2F C8 43 (em05-1) - On the ground, to the south 20 00 DB 44 01 00 C8 42 65 67 17 C4 (em05-2) - On the ground, directly under the middle valve 31 A4 F9 43 FF FF C7 43 C4 52 3D 44 (em05-6) - On the platform to teh southeast ----------------------------- ----------------------------- ----------------------------- Getting coords for towers: high Z = 00 00 7A 44 9B 94 DF 43 00 40 35 44 36 D8 EF C4 - north tower B0 62 BD 43 00 40 35 44 28 2B D0 C4 - south from tower 36 D8 EF C4 = -1918.756591796875 28 2B D0 C4 = -1665.3486328125 -2400 = 00 00 16 C5 -2600 = 00 80 22 C5 -2500 = 00 40 1C C5 1E 17 31 44 00 40 35 44 FE 8A F4 C4 - east from tower 9B 94 DF 43 = 447.1609802246094 1E 17 31 44 = 708.3612060546875 300 = 00 00 96 43 100 = 00 00 C8 42 00 00 C8 42 00 40 35 44 00 40 1C C5 A6 7B 34 43 00 00 96 42 E0 E7 05 C5 final = A6 7B 34 43 00 40 CE 44 E0 E7 05 C5 ----- E0 CB F8 43 00 80 D4 43 9B C9 49 44 - south tower 4A 5D F8 43 00 80 D4 43 24 68 FF 43 - north from tower 9B C9 49 44 = 807.1500854492188 24 68 FF 43 = 510.8135986328125 1100 = 00 80 98 44 1300 = 00 80 A2 44 00 D1 31 44 00 80 D4 43 00 51 44 44 - east from tower E0 CB F8 43 = 497.5927734375 00 D1 31 44 = 711.265625 340 = 00 00 AA 43 120 = 00 00 F0 42 00 00 F0 42 00 80 D4 43 00 80 A2 44 DE FD 74 43 00 00 96 42 F2 2E 91 44 final = DE FD 74 43 00 40 B5 44 F2 2E 91 44 -------------------------- -------------------------- -------------------------- Wiretrap positions: ----------- origx/y: 2076.451416015625 837.0762939453125 x=91 91 0F 45 y=24 22 48 44 X = 2297.097900390625 Y = 800.533447265625 = 2076.451416015625 1050 ----------- origx/y: 1506.0716552734375 461.54998779296875 x=AA CC D7 44 y=45 8D E8 43 x=1726.395751953125 y=465.1036682128906 = 1506.0716552734375 681