chapter 2-2, 3rd/last stage, "Mining Area" Known issues: -Couldn't find a way to add more enemies for boss fight em00 - boss em01 - 10 majini, all of them spawning as the first group (last enemy is the one in the toilet, he can't be duplicated) (8th seems to be casually walking with a wrench) (9th is the aggressive enemy running at you at the front of the group) em02 - 3 majini (enemies who use the turret) em03 - 13 majini em05 - 9 majini (seems to not be used at all) em10 - 4 majini (many enemies with ranged weapons who stand still) em11 - 4 majini (many enemies with ranged weapons who stand still) em12 - 4 majini (many enemies with ranged weapons who stand still) em13 - 4 majini (many enemies with ranged weapons who stand still) BossMark - spawns boss? set_boss - spawns boss? call_boss - Removes other enemies on map? A ton of enemies listed in the script. set_em01 - Has enemies from em01 and em02 set_em03 - Has enemies from em03 set_em10 - Has enemies from em10 set_em11 - Has enemies from em11 set_em12 - Has enemies from em12 set_em13 - Has enemies from em13 New ems: em14 (em01) em15 em16 (em02) em17 em18 (em03) em19 em20 (em10) em21 em22 (em11) em23 em24 (em12) em25 em26 (em13) em27 New enemies in em14: (spawning close to player spawn) 0C 86 87 C4 E4 52 B4 43 18 15 F7 C4 New enemies at the start of the level (FindPL) (in em30): E3 EA AD C4 FB DC A2 C1 EC 09 60 C4 01 D5 8F C4 47 72 A0 C1 3E DB 67 C4 DE 1D AB C4 AC 86 9C C1 B0 C5 82 C4 A8 AA 8E C4 FC FF FF 40 CC 30 98 C4 -southeast 3C F2 19 C4 72 AF A5 C1 AE 2D F1 C4 76 A3 10 C4 DA BC A6 C1 ED E7 C9 C4 B2 7B 40 C4 72 AF A5 C1 6C 92 F3 C4 86 E0 01 C4 74 AF A5 C1 D0 E5 CA C4 -south New enemies near boss (in small shacks) (in em30): DD 9F A0 C5 CE ED 5D 44 63 B5 5F C6 (south shack) 51 F0 A3 C5 D1 E0 5D 44 18 16 5E C6 (South shack) CB E1 91 C5 1D 7D 84 44 26 4A 78 C6 (north shack) 83 B7 97 C5 7C 51 84 44 25 7C 78 C6 20 1A 92 C5 55 83 84 44 A2 FE 75 C6 85 DE 9A C5 3C 79 84 44 23 83 76 C6 -south (for all above) Changes: -Almost all enemies in 14 and 15 changed to be aggressive and running to the player -All enemies in 16 and 17 spawns far behind -All enemies in 20->27 replaced with aggressive enemy type from em03 -Couldn't get enemies near boss working, so I moved them to the start (their mFindPL is at 0, but shouldn't be a problem)