Known issues: -Some enemies in em24 and 25 aren't spawning (first 3 in both I think) em00 - 2 enemies (One in the water, early in the level, second is just afterwards) em01 - 2 enemies (one close to last one in em00, second one a bit further ahead) em02 - 3 enemies (all 3 just beyond the bridge) em03 - 3 enemies (past the bridge, jumping down from a hole) em04 - 3 enemies spawning behind the player using the crank em05 - 6 enemies spawning all around after both players has used the cranks em06 - 14 enemies, spawning at the same time as em05 I think em07 - 4 enemies, the last ones you fight just before elevator em09 - rats or bats. no enemies you fight Duplicated em: em10 (em00) em11 em12 (em01) em13 em14 (em02) em15 em16 (em03) em17 em18 (em04) em19 em20 (em05) em21 em22 (em06) em23 em24 (em07) em25 Duplicated scripts: emset00b (em10) emset00c (em11) emset05_fix_b (em20, and em22) emset05_fix_c (em21, and em23) Duplicated fsm: s107_fsm_b s107_fsm_c Positions for new (1st) enemy in em00: 43 EF 52 C4 4C 62 2F C3 9A 4A EC C5 C2 16 3B C4 FB F8 08 C3 0D C2 F1 C5 Positions of enemies in em15: A0 D9 D6 C3 81 00 48 C3 DA EB 1D C6 Positions for new enemies in em16: 53 4F 24 45 28 9B 31 95 28 9A 3F C6 Positions for new enemies in em18: 74 99 7E 45 00 00 16 44 60 31 97 C6 Positions of new enemies: 9B 45 67 C4 3B A3 97 40 62 02 8F C5 (big man majini near red herb, close to start) (3rd in em10) Various changes: -One big majini added to em10 with one of the existing enemies -Enemies in em15 spawn behind the players with mFindPL true -Enemies in em16 spawn to the right of the player -Made enemy at AD0 in em05 become a normal enemy without bowgun -Changed enemies at C360 in em20 and em21 to spawn elsewhere