Mod Name: Room of Doom

VERSION: v0.9

MOD AUTHOR: Original mod by Wizard. Variant by Sectus the Fluffyquack (thanks to Cat Wesker for testing and suggestions)

LINKS: http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=11878 - This thread has more information about this mod and similar mods.

---CHANGE LOG---
v0.9:
-fixed amount of spawns (chicken wasn't spawning)
-fixed big man majini spawn positions
-mixed up the enemies a bit (a few army majini added)
-changed boss spawns to be like survivor mode (more of them spawn, and they can be active at the same time... doesn't quite work as expected though)
-fixed enemies walking into a wall (they had an invalid goto coordinate)
-made elevator and spot between containers be spawn points
-background ambient sounds fixed (was silent before)
-changed second player spawn (on top of one of the containers)
-10 majini replaced with bosses
-added 2 minutes of time
-Fixed chicken to drop an gold egg
-Fixed 2 enemies starting near door which started the match staring a wall (they start looking east now, which means they see the player right away)
-2 rocket launchers added

---DESCRIPTION---
This replaces Mines with an entirely new mercs stage. It's based on the starting level in chapter 2-3. The mod was originally made by Wizard. I did a bunch of tweaks to the stage, and also made it much much MUCH harder. Playing in Duo mode is recommended.

---KNOWN ISSUES---
-The stage was not designed for enemies in mind so there's a few oddities. There's no place for enemies to jump into the map or run into the map, so they'll just appear right into the map (which is near the elevator, between 2 containers and near the door). Some bosses may get stuck near the ladder to a container.
-The minimap doesn't work.

---BACKUP INSTRUCTIONS---
This is optional, but highly recommended. If you let his mod replace any arc files without backing them up, you'll have to reinstall the entire game for it become normal again. There's 2 ways to backup I recommend:

A. Go to your RE5 directory and make backups of s400.arc, s401.arc, s402.arc, s403.arc, s404.arc, s405.arc, s406.arc and s407.arc in nativepc\image\archive. Those are the files containing all data regarding mercenaries levels. Copy them back to nativepc\image\archive whenever you want normal mercenaries to return. You'll also need to reinstall the "Mercenaries STP Template" mod, or restore a backup of CoreResource.arc.

B. Go to your RE5 directory and make a complete backup of everything within \nativePC\archive . This will take about 6 gb, but it's the way I recommend if you're testing multiple mods or if you're doing modding yourself. So if you ever want to reset your RE5 install, just copy everything from your backup and overwrite all the .arc files, and then install your favourite mods.

---INSTRUCTIONS---
1. Make sure the "Mercenaries STP Template" mod is installed (look in the link mentioned above to get a download link to that) (if you're already installed the Mercenaries STP Template mod, there's no need to reinstall it)
2. Extract the contents of this rar to /nativepc in your RE5 directory (by default that should be \program files\capcom\resident evil 5\) and let it overwrite any files (make sure to create a backup as explained above)
3. Play Mines (this mod replaces that stage) in solo or duo mode. If you play in Duo mode, make sure your partner has the exact same mod installed.
(4.) If you get an issue where you start in a weird spot or you fall through the map, make sure the "Mercenaries STP Template" mod is installed correctly BEFORE installing this mod.